Newton Q & A: Ask the Llama

Q I recently saw the announcement of two new Newton devices -- the MessagePad
2000 and the eMate 300 -- and I have a few questions. First, will my application run
fine?

A If your application was written correctly for Newton OS 2.0, for the most part it
will work fine on Newton OS 2.1, which is what the new devices use. "Correctly" here
means that you call only documented functions, including platform file functions where
appropriate. It also means that your application works with different screen sizes by
using GetAppParams in combination with minimum and maximum sizes.

Q What are the most important things to check in my application to ensure that it's
completely compatible with the new devices?

A There are four broad areas to check: speed, screen size, views, and PC cards.

Speed. The new units are faster than the current ones. In the case of the MessagePad
2000, the difference is quite large. Unfortunately, it's possible for some things to be
too fast. The new OS takes care of several speed issues for you -- scrolling, for
example -- but there are still some areas you should check.

Check those places where you're doing repeated actions from a viewClickScript. A
typical usage would be a button that will continually perform an action as long as the
user presses it. If you use a loop in a viewClickScript to do the repetition, you may
find that there are too many repetitions or that the repetitive action occurs too
quickly. The same problem can occur if you don't use the scrolling API provided by the
system, as scrolling is one area that has deliberately been slowed down on the
MessagePad 2000.

Loops can also cause problems when they're used for timing. In general, you shouldn't
use loops for this purpose; use Ticks instead. If you must use a loop, set the counter
for that loop based on a known reference like Ticks or TimeInSeconds.

Operations that used to be long enough to require user feedback may now happen fast
enough that no feedback is required. This can happen in two places:

Screen size. Be sure your application works properly in both portrait and landscape
orientation, with the button bar on both the left and the right. In addition to the size of
your overall application on the screen, check areas where you use complex
justification or dynamic allocation of view children. Check that the children are
correctly aligned -- and that there are the correct number of children.

Also, be sure your borders don't go outside the application area. Note that borders are
drawn outside the view. You can find your global bounds with the borders by calling
GlobalOuterBox.

Views. The most likely problem related to views is assuming that the top left of the
application area is always at (0, 0) in global coordinates. This is no longer the case
since the button bar, which is 46 pixels wide, can be on the left side of the screen. A
typical place for this problem to occur is in a viewClickScript where you do something
with a point that's actually 46 pixels out from where you expect it to be. Rotate to
landscape orientation and put the button bar on the left; then try tapping on the right
side of your application. One sure way to cause problems is to forget to send SyncView
to your base application view after a ReorientToScreen message has been sent.

Another possible view problem is that any view can be the keyView. Don't assume that
the keyView can accept text input; in particular, don't use calls like SetValue to jam
the text slot (which may not be there). You may want to check the class of the keyView.

PC cards. You should check that your application works when two PC card slots are
being used for storage. Search for the following pieces of bad code:

GetStores()[1];   // BAD -- 0 is the only number documented to work

Length(GetStores());      // doesn't tell you the number of PC cards

If you have code like this, you'll have to change it. The first case -- assuming there's a
store at the second position in the array -- is not a good idea. Even if there's a store at
that position, it may not be the same store that was there the last time you checked.
Also note that the positions in the array do not correspond to physical PC card slot
positions. The second case can fail for similar reasons. That is, checking the length of
the array returned by GetStores doesn't tell you how many PC cards are currently
installed.

Along the same lines, if you're still using the action (routing) picker to move items to
the card, you should change to using the filing interface. Also, make sure that you use
the FileThis method to move items to different stores, and that you look at the
arguments provided by FileThis; some application code seems to assume that there are
only two stores. For adding soup entries, remember to call AddToDefaulStoreXmit
instead of using the store directly.

You might also encounter a problem with endpoints that could use PC card modems. To
set up your modem endpoint, call MakeModemOption, which will construct the correct
options based on the user modem preferences and available PC card modems.

Q Are there any features that are important to support in the new devices?

A The most important thing is to make sure your application works. After that, there
are some important updates you can make to support features in the new devices.

First, make sure your application can be dragged, assuming of course that it's not
full-screen in all orientations. You can do this by changing your base view to a
protoDragger with either some sort of status bar (preferably newtStatusBar) or a
protoLargeCloseBox. Remember to make sure the borders of the protoDragger will be
contained in the application area; you can use GlobalOuterBox to check this. And while
you're at it, you can check that your application will handle any screen size.

You may also want to see whether you can improve your use of screen space. Note that
your major layouts (for example, detail and overview) don't have to be the same size.
The Names application is a good example of this.

Another important feature to support is the use of the keyboard. Add the required
keyboard commands to your application. As of this writing you can find this
information in the "User Interface Guidelines for Newton OS 2.1 Keyboard
Enhancements" document. If your application is based on NewtApp, most of this work is
done for you; otherwise you'll have to add almost all the keyboard commands yourself.
Once you've supported the required set, add other commands that make sense for your
application. Don't forget keyboard navigation in your overview.

A related feature that's good to support on both Newton OS 2.0 and 2.1 devices is
conditional display of embedded keyboards. You can use the KeyboardConnected global
function to check whether a keyboard is connected; if it is, don't display embedded
keyboards unless they're highly specialized.

If you're using the infrared (IR) communications tool, you should use IrDA if possible.
This will give you a faster transfer rate and a much more robust protocol. If your
application might be communicating with older units, be sure to give your users a
choice of IR connection types, since older units can only use the ASK protocol. Newton
OS 2.1 still supports all the IR options from 2.0. Note that using the action menu to
beam information will do the right thing.

You should also take advantage of the grayscale feature, by using the new RGB-based
gray shades (that is, kRGB_Gray1 through 15) instead of the dithered gray patterns.
Dithered patterns are usually specified as vfGray, vfLightGray, and so on. You can also
change your own patterns to use grayscale. Although the dithered patterns still work,
the true gray RGB shades look a lot better. You'll want to wrap the specification in a
check to make sure that grayscale is available. Naturally you'll want to update
important parts of your application to use grayscale -- for example, your splash
screen and Extras icon.

Finally, if you're targeting the eMate and the education market, you should update your
application for multiuser mode. This could be an extensive change, since you'll have to
modify your interface and the names of all soups that you save.

The llama is the unofficial mascot of the Developer Technical Support group in
Apple's Newton Systems Group. Send your Newton-related questions
todr.llama@newton.apple.com. The first time we use a question from you, we'll send
you a T-shirt.*

Thanks to jXopher Bell, Bob Ebert, David Fedor, Ryan Robertson, Jim Schram,
Maurice Sharp, and Bruce Thompson for these answers.*

If you need more answers, take a look at the Newton developer Web page,
athttp://www.devworld.apple.com/dev/newtondev.shtml.*